Howdy and hello, friends!
I don’t know about you, but for me, the last month and a half have felt both endless and instantaneous. January felt like it would never end, and now, suddenly, we’re halfway through February. Time is strange and mysterious.
My main creative focus for 2025 since releasing The Devil That Knows You Chapter 2 has been gamedev, a word that my web browser insists is a typo but is in fact a real thing. I had a breakthrough while working on a little widget; I learned that Unity saves its Saved Variables to the Windows registry, which is not something I want to do for the use cases I was using it for, so I had to spend a few days trying to figure out a solution that isn’t inherently busted. I feel like that’s what a lot of the coding side of gamedev is for me at the moment: Find out something I assumed was easy is actually a using an atrocious workaround, and figure out the actual right way to do it.
Bigger picture gamedev-wise, I’ve been having some revelations about planning out the game and recognizing that I’m not quite as far along as I thought I was, which is somewhat disappointing, but also relieving. My projects for the rest of February on that front are learning a new tool I’ve downloaded and writing out a gameplay document so I have something to reference instead of vague ideas. After that I should be ready to jump back properly into development. Hooray!
The Devil That Knows You Chapter 3’s writing is still underway. If we can be perfectly honest with each other (and I certainly hope we can be), the response to Chapter 2 has been disheartening. According to my Site Stats, its page has 18 views as of this writing, and none of those 18 views have led to a PayPal or ko-fi donation, the only way I’ll make money off of my labor making the comic. I wish I didn’t have to think about making art in those terms, but if I want to keep the dream alive of being an artist full-time (which, spoiler alert, I do), I have to at least consider the financial reality of the situation, and the financial situation is a big ol’ thumbs-down emoji at the moment for webcomics in general. I had hoped that releasing the comic as a cohesive unit would lead to better success, but so far, TDTKY‘s success has been roughly the same as DWATC or The Guildmistress‘s, which is to say “effectively none in financial terms.”
I know the economy is dire for just about everyone who’s not actively working to dismantle the U.S. government these days, but unless you’re in the top 1% of comic artists, you’re probably not earning a living wage from your art, and if you’re not in the top 1% of that top 1%, you’re just barely keeping your head above water. It’s really, really bad for comic artists, y’all. I think it’s usually bad for comic artists, but a vicious combination of the rise of generative “artificial intelligence” and the consolidation of media under the big studios has made it hard for anything to break through and capture people’s attention. The struggle, as famously advertised, is real.
Similar story with The Hartvane Chronicles Book II. I don’t think I’ve sold a copy of Book I since 2023, and it’s been hard for me to get excited about diving back into that world (pun fully intended) while dreading another tepid response.
I know that there are people out there making things and having people read/watch/play them and having those things spread to other people, but having that happen to me feels so distant right now. The hard work of being known on the internet feels like it’s harder than it’s ever been, and I was never any good at it to begin with. I wish it wasn’t a prerequisite to reaching more than 18 people, but maybe it is.
Which leaves me with the choice: Do I work hard at being better at marketing myself? Or do I make peace with being an artist who will likely never reach beyond my very, very close friends with my art?
It’s a question I’m wrestling with. And one I have wrestled and will wrestle with. I think I’ve written a version of the back half of this post a dozen times, and I’ll probably write it another dozen times.
Thanks to those of y’all who have been and will be with me on this ride for them. You’re appreciated more than words can say.
<3,
Josh