Hello, friends!
Now, listen. I love Christmas. I do. I think it’s neat. And even if it wasn’t personally my thing, I could appreciate that it’s a time for people to be merry as the cold sets in (above the equator, at least), and that’s not a bad thing.
But.
Until you’ve worked the returns desk before, during, and after Christmas, you do not know its dark side. And its dark side is grim, y’all. It changes you as a person. Fundamentally.
(If I had a genie-wish to spare, one of them would be to make it so that people only get 80% of your money back on their returns. I think that’s the break-even point where most people would say “Yeah, there are costs involved with putting this back on the shelf/returning it to the manufacturer, even if it’s still in perfect working order,” while the people who use stores as rental facilities would maybe, maybe change their habits.)
(Actually, I’d just use the wish to make it so anyone who buys something with the intent to return it has one bad Food Oopsie within the next week for each item. Spaghetti sauce on their favorite shirt, ice cream scoop lands on the ground, etc. I think it’s a fair tradeoff.)
Anyway.
I had intentions to make a big wrap-up of what I did in 2025, but I don’t have enough to show off for that to be worth it. I drew a lot (okay, a fair amount), wrote… some, and did a lot of gamedev work, along with my Twitch streams, but most of my work this year has been building up skills that I hope to use in 2026 and beyond. Well, that and surviving the personal and worldwide hells of 2025, as well as working retail.
One of my main goals in 2026 is to not start any new projects. I have about ten things that I want to finish before I start anything else, and I think that about four of them are finishable in the next twelve months. The others are more ambitious and/or ongoing projects; things I’ve talked about, like The Devil That Knows You, The Hartvane Chronicles Book II, Star-Crossed Mercenaries, or ongoing streams like Backlog Busters Brigade. (I don’t think I’m going to manage to play every game ever made, but I’ll keep playin’ ’em anyway.) There’s also an unannounced one, so if/when I start talking about something that makes you say, “Whoa, that’s really ambitious to be doing on your own,” that’s the thing I’m talking about now! I already know it’s a lot! But I’m gonna do it anyway!
Making art is one of the few things that I can do without an ounce of guilt. I never feel like I should be doing something else instead. I thought that would change when I quit Patreon in 2024, but it still feels important, if a bit less urgent. I wish that there was more (or any) financial payout for me doing it, because it would be really great to not work where I’m working anymore, but for now, I’ll try to keep my chin up and keep making things. It’s hard. It’s painfully hard at times to not have what I make get the audience I think it deserves, because I want people to enjoy the things I make, by orders of magnitude more than I want financial recompense. But ultimately, I need to make these things for myself first and foremost. Anyone else enjoying them is gravy.
But it’s delicious, delicious gravy. And if I ever make something you enjoy, I would love for you to tell me so.
I think that’s all for now. See you in February, if not sooner, y’all. Take care of yourself and each other. Enjoy art made for humans, by humans.
Love,
Josh