October 2025 News: May I Live in Uninteresting Times? Please?

Hello, friends!

Do you, uh. Do you ever feel like you’ve been living in an unprecedented moment in your country’s history for almost the last decade and you’re ready to live in precedented times again?

Just curious.

September went by both fast and slow, and now it’s time for Spooky Season! Nice to have the normal horrors available to us again. I’ve spent the last month working on a smaller game that’s almost entirely mechanics-focused, because that’s one of the big roadblocks I’ve been struggling with. It needs at least another month in the proverbial oven, but I’m excited about the progress I’m making! More news to come on that front.

I think that gamedev is where I’m keeping my focus for the rest of the year. I had ambitions for a while after starting a day* job that I’d be able to work there and balance multiple projects, but at this point, I’m happy if I make any progress at all in a given week. If there are any wealthy benefactors out there looking to be a patron of the arts, please let me know and I’ll happily be a benefactee!

Short update this month. Hope y’all are well, or at least surviving. Hang in there, friends.

Love,
Josh

*I wish my shifts were consistent enough to always be during the day…

July 2025 News: So, Uh, About That

I bring some free advice for you today. You’re free to take it or leave it, but I recommend you listen.

Or, y’know, read.

Unless you have a text-to-speech situation going on. In which case: Butt soup. (I hope it was funny when the voice said “Butt soup.”)

Anyway. The advice is this: If you have a great deal of personal/family stress going on in your life, that is not a good time to declare that you’re going to Figure Things Out and Get Back To Making Art In Earnest or whatever I said last month.

I’m not going to delve into details because this is the internet and I know better (if you have my number and you need deets, you can text me), but it was a bad June for me. The good news, such as it is, is that July currently looks far more promising, which means I might actually open up Unity to work on game development this month! That’d be a treat and a half.

I’m trying to be gentle with myself. Both in the sense of being patient and forgiving, and also in the sense of setting my goals low. One of my biggest mental hurdles with getting Unity back open is the sheer amount of Stuff I need to do once I open it. It’s overwhelming! So I’m going to try and finish one thing on my to-do list for the game this month, and get pencils done for the next issue of The Devil That Knows You. I’d hit a roadblock with that, and I’ve realized that I was trying to do Thing A before Thing B, but Thing B should actually happen first (I think), so I’m going to try writing what happens if Thing B happens next. Is that sufficiently vague?

Maybe.

So. Yes. I have a plan. I have low ambitions. Because ambitions you can realize are better than ones you can’t. I’m hoping that success can lead to success, and you’ll be seeing a finish Issue 3 of TDTKY before the end of the year, and a substantial game update around that time, too. But if not? Hey, that’s okay too. I’m figuring this out as I go. And that’s the only way I know how to do it.

Love,
Josh

June 2025 News: The Best-Laid Schemes of Mice

Howdy and Hello to the Internet, and particularly you!

Last month, I said I was hoping to get back to that whole game-making business. I… didn’t! But I did do something else instead.

This little animation is five seconds long! It also took me most of my free time last month to finish it! Animation is hard, y’all, especially because I’m just starting to learn it, but I had a lot of fun with this. Look forward to more in the future, I hope!

Between finishing that and, for my purposes, finishing Blue Prince (I haven’t gotten all of the achievements, but I need to step away from that game), I think I’ll have time to dive back into game-making in June. But, as Robert Burns wrote, the best-laid schemes o’ mice an’ men gang aft agley. And that’s okay!

That’s all from me! Happy Pride to those who Pride. A miserable June to those who are haters. See you soon, internet friends!

Love,
Josh

May 2025 News: Not Too Bad

Howdy and hello, friends!

A short update this month. I haven’t gotten much internet-facing work done for a number of reasons, the most pleasant of which being my new-found obsession with Blue Prince. Highly recommended if you enjoy a puzzle game and don’t mind being confounded for hours on end, along with a bit of a tussle with some random number generation.

Having published a novel and finished two webcomics, along with dozens of theatrical performances and countless other artistic tidbits, it fascinates me how quickly various forms can reach “Not Too Bad” status. Not quite the “Good Enough” status, where you can share it with the public and feel proud of it, but where you can look at it for yourself and say, “Hey, this is not too bad.” Even within a given medium, there can be a lot of variety; a story might reach that point after its first draft or its twentieth. But of all of the forms I’ve tried, video games take the longest to reach that point. I’ve made a game that’s functional and can be played, but I’m still not at the “Not Too Bad” stage. There’s a certain volume of story and art and sound design, along with general je ne sais quoi (almost spelled it right on my first try!) that it still needs before I can look at it and feel good about it.

This isn’t to say that I’m not proud of the work I’ve done on it so far! I’ve grown a lot throughout this process, and I’ve developed a lot of skills I wouldn’t have any portion of otherwise. I’ve also grown a lot more forgiving of some things I see in games, and less forgiving of some others. Specific examples aren’t coming to mind, but perhaps some will arrive as I think on it over the course of this month.

All of this to say: I haven’t worked much on the game-making in the past month, but I have plans to get back onto that particular horse in the one ahead. And if you ask me if I’ll have a game that I consider Not Too Bad at the end of this month, I’d have to say that I…

May.

Get it? Get it???

Love,
Josh

April 2025 News: I Made a (Pre-Alpha for a) Video Game!!

Hello, friends!

I’m currently in the midst of four consecutive morning shifts at Day Job, including one tomorrow where I need to be in there at 7 AM (awful, unforgivable, how dare they), so this will be a fairly short update.

As you can see from the title, the gamedev has been going fairly well! If you’d like to play the Pre-Alpha for the August Mina Coffeeshop AU Adventure (title pending), you can grab it by downloading this Google Drive folder! (Windows only, sorry!) Alternatively, you can watch me play through the dang thing!

The game is still very rough around the edges, and pretty much everything still needs a lot of work, but I think the very core of the game is in good shape, and that’s good to see!

This is just about all I worked on in March! I did a few other little things, but either they’re not done enough to talk about or weren’t memorable enough for me to mention them. (Other than my Twitch streams every Tuesday evening, which are a delight!) I’ll need a bit of a break after the maelstrom that was finishing the Pre-Alpha, but I hope to have some neat news coming your way by the start of May.

See you around the internet, pals!

Love,
Josh

Onward to 2025

Hello, friends! Long time no write. I’ll try and do better about that.

In a way that is surely unique to me, 2024 was a weird year for me. I had planned to get three major projects done: A novel, The Hartvane Chronicles Book II; A New Comic (which turns out to be The Devil That Knows You); and progress on Star-Crossed Mercenaries, the game I’m making. If I had to give myself a letter grade for these projects, I’d give an F, B+, and C+, respectively. Let me explain why!

The Hartvane Chronicles Book II is essentially no further along now than it was this time last year. Part of that is getting stuck on plot points that I still haven’t figured out how to line up, and part of that is just not working on it (which is the best way to get those plot points unstuck). I did the least writing this past year compared with the past… decade, I think? I’ve been more focused on other things, and honestly, the… limited response to Book I certainly hasn’t lit a fire under me to write the second one. I still want to write it, mind you, and fully intend to, but it’s harder to generate the enthusiasm when I’m the only one working on doing so.

The Devil That Knows You was originally supposed to release on a twelve-pages-every-three-months schedule, but after getting the first twelve out the door, I realized just how big of an ask that is for a single person to do. I’ve finished the next fourteen pages, and once I have the cover and other non-story pages done, that will be available on the internet! Probably late January/early February, I’ll have a specific release date soon. I’m very happy with the 26 pages I’ve made so far, and I’m looking forward to sharing the rest of the story once I have them drawn up to share with y’all!

Star-Crossed Mercenaries is still in pre-pre-development as I work on its prototype game to work out whether the mechanics I want to put into the game will work or not. The technical side is going very well, all things considered, but there are some gameplay elements where I still need to figure out how I want to treat them, and that’s holding up development a bit. The prototype will be my main priority once I get the current batch of The Devil That Knows You pages out the door, so hopefully I’ll have exciting news in the coming months!

I’ve also started two projects over on my Twitch channel! The Backlog Busters Brigade is (almost) every Tuesday evening, and it’s a chance to play those games that I still haven’t finished with my pals. It’s a fun time! The second project is Final Fantasy d12, where I play through the first twelve mainline Final Fantasy games (except 11 is X-2 because XI wouldn’t work for the format) and switch between them after every battle I can. It’s very silly and I’m currently making a program that will make it easier for me to keep track of where I’m at in the games. That’s also been on a bit of a hiatus, but it should be coming back in the next few weeks!

If you’re a careful reader, you might notice that a lot of things have been on the back burner. There are two big reasons for that: Burnout and getting a day job! I rolled into 2024 with a plan, and when it went off the rails around March, it got me into a bit of a funk. I was still working on things, but with much less enthusiasm. Then Patreon decided to do its silly nonsense for the year, which was finally enough to push me off their platform, and it turn was enough to convince me to start the job hunt in earnest. I’m not going to say where I’m employed, and I certainly know better than to besmirch my employer on the internet, but I will say that if I could make a living wage making things for y’all instead of working for somebody else, that would be an easy decision for me. (After I gave my employer appropriate notice, of course.) I have longer thoughts about the problem we’re running into with the pay gap between tiers of creative people and the issues that arise from that, but those thoughts aren’t firmly set yet, and I’d certainly like to at least take a stab at a solution, which I haven’t formulated yet, so I’ll leave it at that little hint for now.

I think that’s it for now? I’ll try to be better about posting here more often! If you’d like to support me financially and are able to do so, the best places for that are PayPal and Ko-fi. If you’d like to support me in an even more meaningful way, please, please, please recommend the things I make that you like to your friends. I’m hoping that 2025 is the year I figure out the whole “Market What I Make to People” thing, but while I’m trying, any help you can give to invite people in is greatly appreciated.

Thank you, Internet Pals! See y’all ’round the web.

Love,
Josh

A Farewell to Patreon, and On to New Beginnings

Earlier this month, I disabled my Patreon account after seven years as a creator on the site and switch over to Ko-fi. Their recent decision to force all creators to switch what they were doing regarding payment timing because of Apple’s policies was the final straw for me, and it’s honestly a decision that was overdue. While I am deeply grateful to everyone who supported me, Patreon is not a place I ever felt valued by the powers that be.

Not that this is a new or unique phenomenon, mind you! I don’t think that Meta or Twitter or Tumblr or Twitch or any of the other places I’ve tried to set up shop have been particularly writer-slash-comic-creator-slash-gamedev-slash-streamer-friendly. The difference between those sites and Patreon, however, is that Patreon had better community features to make them a better fit for smaller-audience’d creators, and has been actively stripping them out recently to make themselves more appealing to bigger-audience’d creators. That, combined with my diminishing support there, prompted me to seek out greener pastures.

It is not a given that any artist will be able to support themselves with their art, and I consider myself fortunate to receive any kind of payment for my work. With that said, my original vocation of choice (teaching collegiate math) has all but closed its doors to me, and I do need to eat food to keep living, so I’m going to allow myself to be somewhat more gimmicky and annoying in an attempt to get more eyes on my work and bring in more revenue while still making everything as free as it can be for everyone. I often tell myself the excuse that I’m not very good at marketing myself, but honestly, that’s just a bad combination of pride preventing myself from doing anything that might make myself foolish and anxiety preventing me from doing anything that might annoy people. I’m gonna be foolish! I’m gonna be annoying! And I’m gonna make some damn good art while I’m doing it!

So we start with this. You can support me over at Ko-fi, basically the same way you could at Patreon! It also allows for one-time tips as well as commissions. Any of the above are treasured and appreciated!

I’m working on fun and exciting ways to get your attention without wasting your time, and I hope to have more details soon. For now, if you have a friend who might be interested in some of my 500+ pages of comics, why not point ’em in the direction of your favorite? I’d appreciate it bunches. 💚

That’s all for now! Hopefully you’ll be hearing from me more often on here now that my Patreon’s shuttered. See you around, friend!

The Hartvane Chronicles: Call for Beta Readers

Hello, friends!

I finished the fifteenth(!) draft of The Hartvane Chronicles this past week, and I’m finally ready to call it ready-for-beta-readers! I didn’t realize until I started writing it how much I wanted to write a story about a trans lesbian mermaid pirate, but now… It’s all I want to write about??

It’s also, in my opinion, an exciting, sweet, hopeful story that might be just what a lot of us need right now. Maybe it isn’t! If it’s not, then I need your help to know that, so I’m not telling tales out of school! If you missed the preview I posted late last year, you can find it elsewhere on this site with this link!

If you sign up and you get two pages in before throwing in the towel, that’s completely okay. I’d rather you err on the side of “Yeah, I’ll give it a try” instead of “I don’t want to sign up for something I might not do.” If you’re at all interested, please, click that link up there!

Love,
Josh

Goodbye to “Don’t Worry About Their Classes”

How do you say goodbye to a comic that you spent over twelve hundred hours making?

Carefully.

Or, at least, not carelessly.

Don’t Worry About Their Classes was the biggest single project I’ve ever worked on. 256 pages of a color comic, created over the course of just over four years, averaging a little better than one comic per week thanks to an over-ambitious starting pace. Instead of investigating the comic as it is, which y’all can do at your own pace, I’m going to talk about the comic that was originally envisioned, and why I changed from those plans.

Idea #1: Background Characters, or, The Idea That Was Dropped Faster Than an 8 AM Elective

The original conception of DWATC was about a group of background characters in the midst of a grander story, just having their own fun. This is a very interesting idea! Don’t the background characters always seem more interesting? Why don’t we see what’s going on in their lives?

This idea didn’t work for two reasons: One, writing a separate “main story line” along with an interesting one for our heroes to follow is twice the work, and I was compelled to make the “main story line” better than the one we were actually focused on, or at least compelling enough to be a believable main plot. It was exhausting. And second, it just… Didn’t work? Once you move the camera to another set of characters, they become the main characters, no matter how protagonist-ish they may or may not seem. The characters taking a weekend to drive to Shreveport and gamble was no longer a C-plot; it was the main focus. And it had to be pretty dang compelling.

…There’s also the fact that I was very comfortable changing the male math major character into Amy, but we’ll talk more about that further down the page.

Idea #2: School Life, or, The Major You Try for a Semester Before Realizing It Doesn’t Fit

For the first 120 pages, DWATC was a grounded-in-reality slice-of-life comic about school life. I love anime and manga like K-On!, Lucky Star, and Azumanga Daioh, along with countless others that aren’t coming to mind right now, and I wanted to capture that same kind of energy. Having been homeschooled through high school, I couldn’t tap into that vein, so I turned to what I know instead: Attending a conservative, Christian university in East Texas. (A Baptist one, to be exact. A Baptist University in East Texas. Impossible to Google.)

I’m proud of most of what’s in these first 120 pages! I have, like, two writing regrets, and a bunch of technical art quibbles, but I’m glad these pages exist, and they’re foundational to the rest of DWATC. Again, these are here for you to read; that work is done. I’ll talk about why we didn’t keep going with that. 

I originally planned for Liz and Amy to get all the way to graduation, along with whoever else came along for the ride. Liz as the theatre-obsessed eternal optimist; Amy, the math-minded level head to counterbalance her without ever squelching her enthusiasm. Samantha showed up pretty early on — a shy, anime-obsessed nerd with little confidence and fewer friends, but eager to discover people who shared her passions. Ginny ended up filling the role I thought Esther would play — the devoted Christian who struggles between her faith and her belief that love should win out over hate, no matter what form that love takes. And then, of course, there’s Rachel, originally intended to be nothing more than an incidental character, who ended up as a trusted and relied-upon — perhaps too relied-upon — authority figure working for good in the team’s lives.

In what is probably not a surprise, if you ask me which of these characters is me, my answer is “Yes.” There are big chunks of me in each of these characters. None of them are a perfect fit, but I could see myself in any of their shoes.

The reason this didn’t work long-term is that I started applying for university teaching jobs. I felt deeply uncomfortable writing about college students if I was going to be teaching college students! And so, after Page 120, things took a… dramatic turn.

Idea #3: Magical Girl* Adventure, or, A Semester Studying in Another Country

*Yeah, we’ll talk about that in a second

It was October of 2017, and I was trying to figure out how to shift gears from a comic about a bunch of friends in college to a story about a bunch of friends who were… not.

I had seriously considered leaving things as grounded in reality as they were for the first 120 pages. Liz and Amy would find work and stay at the Brookshores’ house until they could get their own place, probably with Samantha and Ginny either moving in with them shortly thereafter or visiting frequently.

Presumably, that version of DWATC 2.0 exists somewhere in some alternate timeline. I’m sure it’s delightful! But there was one big reason why I decided to not write that comic.

Why I, instead, wrote a comic about a group of queer kids fighting against an autocratic man, acting in the role of president, who believed himself to be as unto a god, abusing powers he had no right to wield for the sake of his own selfish, wretched needs.

I mean. Do I need to say it?

The biggest struggle during this part was if I wanted Liz and Amy to get the same power, and when I wanted them to get it. Again, I think there’s an interesting comic out there where Liz never gets the power. But, again, I unconsciously knew that I didn’t want the moral of the story to be “You don’t actually have access to the power to make the world better, but your friends might, so believe in them.”

No, the message of DWATC is, “You have unbelievable potential, so make sure you use it for good.”

Tying in my own novel, Souls Incorporated, was lazy. I’ll be the first to admit it. I wanted to use the same magic system I’d already created, so I just said “It’s this, read this other thing I wrote if you want more details.” I was teaching by this point, so… cut me a little slack, huh? (My employer sure wasn’t! But that’s another story for another long-winded post.)

I didn’t have a clear vision in mind for the Goo People when I first introduced them. I thought they were just visiting from another plane of existence, and were going to stay a small problem for Samantha to battle against! The “Solve global warming by taking radical and probably unethical action” angle didn’t come to mind until later. And then earlier this year, the concept of a global infectious malady sweeping across everyone became way harder to write, but most of that plotline was thankfully winding down by that point, so I’m grateful for that. (Thank you for wearing a mask, staying at least six feet away from others as much as possible, washing your hands with soap and water frequently, etc.)

(There’s also the fact that Storm/Tiffany was supposed to be the Real Big Bad when I first wrote her, and then she became a romantic interest. All I’ll say on that front is: I have certain tendencies, alright?)

And, of course, we should talk about Amy. Amy, the character I realized was nonbinary shortly after I realized I was.

I don’t want to talk too much about myself here, but I’ll talk about Amy all day long. Amy never really felt like their gender fit. Amy didn’t know how or why that was the case, but they knew that much. Amy needed a while to figure out why that was the case, but when they did, they felt a lot better.

I’m very happy that Amy realized they’re nonbinary, and that their friends embraced them for who they are. And anyone who isn’t happy about that can go kick rocks.

So, yeah, Amy isn’t a Magical Girl. But they are magical.

Conclusion: Moving Forward, or, Moving Forward

DWATC is done. I will not write or draw another page of DWATC. (I might draw some covers for DWATC if that Patreon goal ever makes, but that’s another story.) These characters will certainly return — one of them is going to show up in the upcoming Patron-Only comics on Patreon, and I’m not going to rule out new comics with these characters. But DWATC was, and is, a very specific story. It’s the one that’s 256 pages long, and you can read all of it. None of it is missing or waiting to be added.

And I’m so glad that’s the case.

The Guildmistress, my other webcomic that I started in the middle of DWATC (there are reasons for this, but they’re bad, so I’ll just say I’m happy The Guildmistress exists even though its genesis was faulty), is still ongoing, and I’m in the middle of shaving off the rough edges of my second novel, along with maybe setting the foundation for a new comic series. I’m not lacking for work, y’all.

But DWATC was and is special to me.

DWATC took me from grad school graduation to now.

Now, with three years of adjunct teaching experience under my belt.

(Well, let’s not kid ourselves. I haven’t worn a belt in eight months. My elastic waistband, let’s say.)

And now I leave DWATC for y’all, crystallized, for you to read and enjoy, I hope.

I hope that you find some joy from it.

I hope that it gives you a little bit of inspiration to make it through a tough time.

And I hope that you’ll look forward to what I’m working on next.

Love,
Josh

Hooray! I’m So Glad You’re Here!

Hi! Hello! Various other greetings!

You’ve made it to my website, and I think that’s wonderful. I’m Josh Closs (they/them), and I make a bunch of comics, write a handful of short stories and novels, am currently making a video game (no link for that one yet), and sometimes stream games on the internet. If you’re interested in learning more about those things, those links will help you on your way! If you scroll down from this post, you’ll (probably, if the internet is working the way it’s supposed to work) see my latest comics! If you want to start from the beginning for any of my comics, please use this link instead!

If this is your first time exploring my works, I suggest you peruse my short stories (scroll down a bit on this page) and try one that catches your interest. Or the comics! The comics are also good!

You can also watch me play video games on Twitch every Monday and Friday afternoon (for the time being, at least)! It’s a good time and we all enjoy it.

If you’re looking to contact me, please use this page! If you’re looking for biographical information about me, please use this page! Those are two problems I can help you solve!

Finally, if you want to stay up-to-date on my latest works, this site is a great way to do that! You can sign up below (for free!) for emailed notifications when I post.

By signing up, you’ll get the posts from this site beamed directly to your inbox! No Algorithm to get in the way. It’s a win-win for both of us!

That’s all I have to say for now! Have fun looking around!

Love,
Josh