March 2026 News: *long, exasperated sigh*

Howdy, y’all.

The world is, uh. Well. It’s not good, looking trend-wise/big-picture-wise. Pretending otherwise is, at best, disingenuous.

It’s hard to be optimistic given all of the objectively-bad going on lately.

But! I’m here to give an update, so I will!

I made really good progress on game-making for the first two-and-a-half weeks this month, and then I got hit by a nasty fever that went from sore throat to runny nose to sneezes that made my thighs hurt to not being able to smell in about four days. It was weird! But my sense of smell is now mostly back and I just have the occasional terrible-sounding-cough as a remaining effect.

Since it’s been a while since I’ve talked about what the game I’m working on, the current project is a prototype to help me build the skills to build a prototype to an even more ambitious game. This project is a game where you use dice rolls Yahtzee-style to build hands, which activate various abilities if you meet certain conditions. I was originally going to have the gameplay unfold Balatro-style where you need to reach a certain score, but I really want the player to have the freedom to play around with the dice themselves, and I was finding it hard to balance around anything other than “Make numbers bigger” with that approach, so now the game is about piloting a robot as it battles other robots. It… will hopefully make more sense when I can show it off next month!

Assuming gamedev continues apace. Which is always a big question. I would show what I have now, but the UI looks so jank that I simply refuse to do so. I hope to have it in a pre-alpha state by April Fools’ Day, though. No Foolin’.

That’s all I’ve got for now. I don’t know if making my silly projects is what the world needs right now, but it’s what I’ve got to offer, so I’m gonna keep doing it.

Be kind to yourselves. Take care of each other. Dream, beyond reason, of a better tomorrow.

Love,
Josh

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