July 2025 News: So, Uh, About That

I bring some free advice for you today. You’re free to take it or leave it, but I recommend you listen.

Or, y’know, read.

Unless you have a text-to-speech situation going on. In which case: Butt soup. (I hope it was funny when the voice said “Butt soup.”)

Anyway. The advice is this: If you have a great deal of personal/family stress going on in your life, that is not a good time to declare that you’re going to Figure Things Out and Get Back To Making Art In Earnest or whatever I said last month.

I’m not going to delve into details because this is the internet and I know better (if you have my number and you need deets, you can text me), but it was a bad June for me. The good news, such as it is, is that July currently looks far more promising, which means I might actually open up Unity to work on game development this month! That’d be a treat and a half.

I’m trying to be gentle with myself. Both in the sense of being patient and forgiving, and also in the sense of setting my goals low. One of my biggest mental hurdles with getting Unity back open is the sheer amount of Stuff I need to do once I open it. It’s overwhelming! So I’m going to try and finish one thing on my to-do list for the game this month, and get pencils done for the next issue of The Devil That Knows You. I’d hit a roadblock with that, and I’ve realized that I was trying to do Thing A before Thing B, but Thing B should actually happen first (I think), so I’m going to try writing what happens if Thing B happens next. Is that sufficiently vague?

Maybe.

So. Yes. I have a plan. I have low ambitions. Because ambitions you can realize are better than ones you can’t. I’m hoping that success can lead to success, and you’ll be seeing a finish Issue 3 of TDTKY before the end of the year, and a substantial game update around that time, too. But if not? Hey, that’s okay too. I’m figuring this out as I go. And that’s the only way I know how to do it.

Love,
Josh

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